
DREAMFALL CHAPTERS BOOKS SERIES
And it’s really interesting to use this word – “saga”, – about the series too. To see the old characters again and meet new ones. To see this amazing non-cheesy or pulp mix of magic and cyberpunk. Despite liking TLJ and Dreamfall a lot, I still didn’t expect just how nice it would be to return to the two worlds of Stark and Arcadia. Thankfully, this doesn’t hurt what’s good about the game – the world, the story and the characters. Which is a shame, because it could’ve been that game to push the action adventuring with dialogue and puzzle focus into modern age, but wasn’t probably just due to the budget limitations. And while the game no longer has any action sequences, with few action timed puzzles instead, it does have a couple stealthy parts and those simply feel jarring, sudden, non-compatible with what the game is usually all about. Some things are done in a very pro-player way with you just doing one step of something and other things done automatically, while some require some rather stupid one-by-one things to do. From horrible pixel hunting chores to just weird half-stealth sections where it’s simply impossible and illogical to understand when the game wants you to do something or what the game wants you to do in the first place. On the other, it often feels limiting or underused in a truly good way.įor example, and to get this out of the way from the start, game has absolutely dreadful puzzle design at times. On one hand, this allows the game to be something that Dreamfall wanted to be, but without that horrible no mouse-pointer selection that it had. There’re different ways of interaction, inventory and items and multiple choice dialogues that can lead to some huge consequences or just minor things. And for better and worse, Dreamfall Chapters goes with a modernized point and click approach not entirely unlike what you find in Telltale games.

Mostly due to how controversial the half-arsed fighting and stealth and what-not mechanics have been in Dreamfall, after the fully point and click TLJ. And it’s such a strange feeling that this continuation is a tighter budget, community funded (via Kickstarter) project too… So, then, how is it? Is it a proper ending to all the story threads that were started before? Let’s find out.įirst thing that I want to mention is – how the game plays. But those plans were shelved for… how long was it? Almost 8 years? And if you count the release of the final chapter (released just a few months before me writing this), it’s been 10 years since Dreamfall was released. Besides, Dreamfall: The Longest Journey didn’t really have a proper ending, with Dreamfall Chapters being planned from the start to continue from when that game left of. These worlds of Stark and Arcadia, technology and magic, were always something I wanted to see more of. A tale that feels so unique, doing “it’s own thing” and in such a good way too, despite some clear influences.
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Mix of cyberpunk and fantasy in such a magical way that feeds your imagination. Ahh, The Longest Journey… Despite the original and Dreamfall being pretty flawed adventure games in their own ways, there was nothing like it in terms of stories.
